For many years, “one-way” training programs were given: the trainer explained the concepts to the employees, who were just to listen, no to apply them autonomously.
It still happens in most companies and the mediocre results within the business processes lead to two serious worsening: unmotivated employees and HR managers, which consequently reduces the budget in training.
The “game” can make the difference when it comes to learning how to improve or further develop our professional lives. Many people are already exploiting the potential that Gamification offers in growing efficiently and effectively.
The new idea of using the game in learning the use of dynamics, to improve professional skills, is something that attracts more and more companies, because it significantly promotes productivity and makes an evolution beyond the game and involves recognition and reward logics. It is no longer a question of a static classroom formation, but of actions through more ingraising and motivating ways for the individual.
Every day many people use the game (just think of the different platforms such as: computers, consoles, smartphones, etc.), but is it really possible to adapt the game to the working world? The answer is yes.
One of the positive aspects of training through play is “simulation”: employees can put themselves in the shoes of an imaginary avatar with certain characteristics with which they must learn to manage a specific environment and acquire certain skills. The simulation creates real situations, but the risk of failure is non-existent, thus promoting security in itself.
The moment you play, you have fun, doing so as well as transmitting positivity to the leads themselves increases productivity and the desire to further increase the results.
The use of gamification in training programs is a productivity increase of 43% (Source: Gartner)
The culture of training based on the game offers the ideal conditions for those who use it: to explore, learn, collaborate with colleagues and grow together, also stimulating the spirit of the group.
Maximizing involvement and minimizing frustration, inefficiency and boredom. What can you learn through play and simulation? Virtually everything. Simulation and gaming offer many ways of communication, interacting much faster and with less risk than in real life, helping to develop trust and learn how to work with different types of teams.
Another good reason for using the game and simulation is the time with the use of a deadline and a maximum term that incentivize the user to quickly achieve results.
After the years of the learning-by-doing philosophy, the time has come to add the engaging and fortifying component of the training project: the use of gamification. Creating learning schemes that immediately involve the employee is the key to setting innovation and procedures. Furthermore, two evaluation criteria are added:
- continuous self-assessment in real time by the user
- monitoring of training plans by management.
In this way it is possible to evaluate the real degree of learning and implementation of concepts, starting also a process of incentive and motivation for individual users, called to become the superheroes of learning and business development.